The Holy school is usually related to abilities which heal and aid living beings. A Warlock's Imp can cast Fire Shield to increase fire resistance of friendly player characters and pets, but only the highest rank (Rank 6) will do so.įrost Main article: Frost magic#In World of Warcraft See also: List of frost abilities Paladins and Shaman can specifically increase Fire Resistance with Fire Resistance Aura and Fire Resistance Totem respectively. Like Arcane resistance, Fire resistance is a statistic that can be affected by spells and items. Mages can absorb Fire damage with Fire Ward. Hunters' Immolation Trap, Explosive Trap and Explosive Shot also deal Fire damage similarly, explosives and damaging trinkets created by Engineers typically do Fire damage. Warlocks specced heavily into their Destruction talent tree are sometimes called "Firelocks". To a lesser extent, Warlocks can also deliver Fire damage. Fire is also one of the fundamental elements that Shamans can manipulate with their Totems. The class most associated with the ability to control fire is also the Mage. Many spells and environmental effects (such as lava) do Fire damage. Mages and Warlocks use it as one of their primary sources of damage, while Shamans, Hunter traps, and engineers also use the Fire school. Spells of the Fire school typically inflict damage, which can be direct damage and/or damage over time. Arcane is the only resistible magic school against which players cannot increase their Resistance via class abilities, short of abilities which increase all Resistances like Mark of the Wild.įire Main article: Fire magic#In World of Warcraft See also: List of fire abilities Hostile Arcane spells (including those that do no damage) can be resisted there are items that increase one's Arcane resistance. Any spell from a mage's Arcane ability category is of the Arcane school, including four spells that do damage ( Arcane Missiles, Arcane Explosion, Arcane Blast, Arcane Barrage) and a very broad range of utility spells: Polymorphs, Arcane Intellect, Mana Shield, Mage Armor, Blink, Teleports, Portals, Counterspell, and Conjure Mana Gems, Food, and Water. For mages, the Arcane school is primarily a utility line rather than a damage line. The true masters of the Arcane, however, are mages. (Before patch 3.0.2, night elf priests could do Arcane damage with Starshards.) Also, the blood elf racial ability Arcane Torrent is Arcane-based. Arcane Shot, however, is a main source of direct damage, as is the druids' Moonfire and Starfire. Most non-damaging magical hunter abilities, including Silencing Shot, Hunter's Mark, Misdirection, and Distracting Shot are Arcane-based. Hunters and Shamans have the most varied damage types, with both being able to deal Physical, Nature and Fire damage, as well as Arcane and Shadow for Hunters and Frost for Shaman.Īrcane magic is typically utility magic that causes various effects rather than dealing direct damage, and is used by mages, druids, hunters, and blood elves. ![]() Warriors are the only class that strictly deals only one damage type, that being Physical. Fortunately, the tooltip of any damage spell will specify the type of damage it does. ![]() It's fairly clear for Mages (the school of the spell is the same as the tree it falls under) and Warlocks (if it doesn't involve fire, it's Shadow). It's good to know what schools your abilities are in so you can switch to another when this happens. If you are a caster, and an opponent uses, ,, ,, , or on you while you're casting a spell, these and other abilities will not only interrupt that spell but also to prevent you from casting any spell in that school for some amount of time. Your resistance against five of these schools was displayed in your character information, but resistance as a game mechanic was removed with Mists of Pandaria. Were you looking for magic schools in the Warcraft RPG or in general lore?Įvery ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it.
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